Youmacon Gaming 2015 Official Tournament Rules

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Youmacon Gaming 2015 Official Tournament Rules

Postby Neotestament » Sat Sep 26, 2015 6:29 pm

TOURNAMENT RULES:

STARCRAFT 2 (PC) - $1000 Pot Bonus
DATE
Saturday Oct 31st - Sunday Nov 1st
We will play out the bracket until the semifinals on the 31st .
On the 1st we will play Semifinals (Winner Final, Loser Final) and Grand Final.
We will also be having a LoTV Archon Mode match between the top 4 players prior to the Grand Final!

FORMAT
Double Elimination.
Best of 3 up to Grand Final.
Best of 5 for Grand Finals.
Best of 3 for Archon Mode Match

PRIZES
Total prize pool of $1000 + pot bonus of $10/entrant as well as additional hardware prizes TBD.
HotS Main Tournament Prize Distribution:
1st Place - $400 + (0.16 * $10 * ‪#‎entrants‬)
2nd Place - $220 + (0.16 * $10 * #entrants)
3rd Place - $140 + (0.16 * $10 * #entrants)
4th Place - $80 + (0.16 * $10 * #entrants)
5th/6th Place - $60 + (0.16 * $10 * #entrants).

LotV top 4 Archon Mode Prize:
Each member of winning team will receive $20 and likely a hardware prize TBD
Pot bonus EXAMPLE: If 20 Entrants, 1st - 4th would be as follows: $432, $252, $172 and $112 respectively, and 5th/6th would be $92.

MAPS
The map pool will be the current Blizzard Ladder Pool:
Bridgehead LE (2)
Coda LE (2)
Dash and Terminal LE (2)
Moonlight Madness LE (2)
Terraform LE (2)
Cactus Valley LE (4)
Iron Fortress LE (4)
Streamed matches will utilize GameHeart
Map picks will be veto based. The two players will flip a coin, winner gets to veto first.
Players will veto maps until one map is left, after which loser picks next map

ACTION ITEMS
Every player must set their online status to Busy when playing a tournament game.
All players must turn off toast notifications.

TIMINGS
Should a player be less than 15 minutes late for the start of a tournament match, the player will forfeit the first game of the match.
Should the player be more than 15 minutes late for the start of a tournament match, the player will forfeit the match.
The players are allowed a 5 minute break between the games in a tournament match.
Administrators reserve the right to change these timings if circumstances require it.
Players may change settings in the game client, but must not change the graphic settings to Ultra, or change any window settings. Including sound.

STANDARD TOURNAMENT THINGS
-All players playing on stage for a streamed match will be required to wear sound blocking headphones. To have PC audio you will be required to have Earbuds.
-All games must be played on the North American Battle.net server
-No macro functions on keyboards/mice are allowed to be used in any tournament games
-If a game is interrupted by a computer, network or software failure the game will be resumed using the Recover Game function. The game time is set 5 in­game seconds before the disconnect. Neither player is allowed to view the replay of the game before it is fully finished
-No observers are allowed in any tournament games, except for approved streamers and administrators
-Players may not watch or listen to any streams of the tournament while playing
-If a player must pause the game due to technical difficulties the player must if possible tell the opponent about this before pausing. If a game is paused without a reasonable explanation such as a technical difficulty the game might result in a forfeit
-If a player deliberately plays for a stalemate, administrators hold the right to decide the outcome of the game
-If there is a natural stalemate the game will be replayed
-Each game must be played in Faster mode, with Locked Alliances set to Yes, and Game Privacy set to Normal or No Build Order
-Players may switch races during the tournament, but only in-between rounds. What race you start a round with, is what you finish that round with

Rules subject to change

LEAGUE OF LEGENDS (PC) - $500 Pot Bonus
$10 entry per team member
Single Elimination
Grand Finals 2/3
Draft Pick
Summoners Rift 5v5
16 team soft cap
Payout: 60 - 30 - 10
Stream: http://www.twitch.tv/fynryr
co streamer / commentator: http://www.twitch.tv/fatcaddington

STREET FIGHTER ULTRA (360) - $500 Pot Bonus
$10 Entry
Double Elimination
Default Settings
⅔ rounds per game
⅔ games per set
⅗ games for losers & winners finals
⅗ games for Grand Finals
All characters must be ultra version
Training stage used by request
Winner must keep their character
Loser may switch
Winner may switch ultras before Loser selects ultra

MORTAL KOMBAT X (XB1) - $500 Pot Bonus
$10 Entry
Double Elimination
Default Settings
⅔ rounds per game
⅔ games per set
⅗ games for all Top 8 matches
Training stage used by request
Winner must keep his character
Loser may switch
Winner may not switch variation

KILLER INSTINCT (XB1) - $500 Pot Bonus
$10 Entry
Double Elimination
Default Settings
⅔ rounds per game
⅗ games per set
⅗ games for losers & winners finals
⅗ games for Grand Finals
Jago’s stage used by request
Winner must keep his character
Loser may switch

GUILTY GEAR Xrd (PS4) - $500 Pot Bonus
$10 Entry
Double Elimination
Default Settings
⅔ rounds per game
⅔ games per set
⅗ games for losers & winners finals
⅗ games for Grand Finals
60 fps On (Priority setting)
Winner must keep character
Loser may switch

CAPCOM vs SNK 2 (Dreamcast) -
$5 Entry
Double Elimination
Default Settings
⅔ rounds per game
⅔ games per set
⅗ games for losers & winners finals
4/7 games for Grand Finals
Winner must keep character and Groove. May change character order
Loser may switch

STREET FIGHTER ALPHA 3 (PS3) -
$5 Entry
Double Elimination
Default Settings
⅔ rounds per game
⅔ games per set
⅗ games for losers & winners finals
⅗ games for Grand Finals
Training stage used by request
Winner must keep their character
Loser may switch

STREET FIGHTER 3: 3RD STRIKE ONLINE EDITION (PS3) -
$5 Entry
Double Elimination
Default Settings
⅔ rounds per game
⅔ games per set
⅗ games for losers & winners finals
⅗ games for Grand Finals
Training stage used by request
Winner must keep their character
Loser may switch
Gill character is not allowed in tournament play


MARVEL VS CAPCOM 2 (Dreamcast) -
$5 Entry
Double Elimination
Default Settings
⅔ rounds per game
⅔ games per set
⅗ games for losers & winners finals
⅗ games for Grand Finals
Winner must keep team & assists
Loser may switch
Winner may switch starting order during loading screen

SKULLGIRLS ENCORE (PS3) -
$10 Entry
Double Elimination
Default Settings
⅔ rounds per game
⅔ games per set
⅗ games for losers & winners finals
⅗ games for Grand Finals
Winner must keep character / team & assists
Loser may switch


SOUL CALIBUR 5 (PS3) -
$5 Entry
Double Elimination
60 second time limit in all sets
100% health and soul gauge
2/3 rounds per game
3/5 games per set
⅗ games for losers & winners finals
⅗ games for Grand Finals
Winner must keep their character
Loser may switch
Players may request double blind character selection for the first match of a set. In this case, both players tell their choice to the tournament organizer. Each player is then locked into using that character for the first match of a set; no matter what character the opponent has chosen.
Create-a-Soul characters banned.

RIVALS OF AETHER (PC) - $500 Pot Bonus
$5 Entry
Double Elimination
4 stock, 8:00 minute timer
⅔ rounds per game
⅔ games per set
⅗ games for losers & winners finals
⅗ for Grand Finals
Winner must keep their character
Loser may switch

BLAZBLUE: CHRONOPHANTASMA: EXTEND (PS3) -
$10 Entry
Double Elimination
Default Settings
⅔ rounds per game
⅔ games per set
⅗ games for losers & winners finals
⅗ games for Grand Finals
Winner must keep their character
Loser may switch

INJUSTICE: GODS AMONG US (360) -
$10 Entry
Double Elimination
Default Settings
Interactables and Transitions ON
⅔ rounds per game
⅗ games per set, all bracket rounds
Button checks are performed with your Game character
Stage selection is double random
Winner must keep their character
Loser may change characters, if so the stage is double random
Loser may keep character and choose to double random the stage
Loser may keep character and play on the same stage as the previous match

POKEMON (VGC) -
All matches are played in the Doubles format
Flat Battle Rule: Pokemon above Level 50 will be brought down to 50 the match, while those below 50 will stay as is
Team Preview Rule: Players can have up to 6 Pokemon in their party and choose 4 during Team Preview
Pentagon Rule: All Pokemon must have the blue pentagon on their stats page indicating they were caught, bred, or received as an official gift in Pokemon X, Y, Omega Ruby, or Alpha Saphire
Species Clause: No two Pokemon on your team can share the same Pokedex number
Item Clause: No two Pokemon on your team can hold the same item
The Following Items are banned:
Soul Dew
No moves are banned
The Following Pokemon are banned in all forms
Mewtwo
Mew
Lugia
Ho-oh
Celebi
Kyrogre
Groudon
Rayquaza
Jirachi
Deoxys
Dialga
Palkia
Giratina
Phione
Manaphy
Darkrai
Shayman
Arceus
Reshiram
Zekrom
Kyurem
Keldeo
Meloetta
Genesect
Victini
Xerneas
Yveltal
Zygarde
Diancie

BARABARIBALL (PC) -
$5 Entry
Double Elimination
First to 3 points
1 point per ball
-1 point for each death
5 jumps

ULTIMATE MARVEL VS CAPCOM 3 (360) - $500 Pot Bonus
$10 Entry
Double Elimination
Default Settings
⅔ rounds per game
⅗ games per set
Auto Super Jump set to Off
Winner must keep team & assists
Loser may switch
Winner may switch starting order during loading screen

UNDER NIGHT IN-BIRTH EXE LATE (PS3) -
$10 Entry
Double Elimination
Default settings
⅔ rounds per game
⅔ games per set
⅗ games for losers & winners finals
⅗ games for Grand Finals
Winner must keep character
Loser may switch

DEAD OR ALIVE 5: LAST ROUND (PS4) -
$10 Entry
Double Elimination
60 second rounds
Best ⅔ games
Best ⅗ games, winners / losers / Grand Final
Danger zones Enabled
Random Stage
Winner must keep character
Loser may switch

LETHAL LEAGUE (PC) -
$5 Entry
1v1
Double Elimination
Best of 3
All Finals Best of 5 (Winners, Losers and Grands)
Host: Defaults to top seed in the bracket, if there are connection problems you may try to let the other player host, or if no one cares it is up to the player’s discretion.
Mode: FFA or TDM (Use TDM if you want to avoid black skin on City Streets)
Stocks: 8
Time Limit: 5:00
Ball Tagging: On
Min Ball Speed: 8
Big Ball: Off
Stage: Random (Gentlemen’s Agreements allowed) [Opt-in Stage Selection, look below for rules and infomation on this]
Input Delay: Player’s choice
Characters: You can only switch your character after a loss, also if you pick Random you stay on Random unless you want to change your character after a loss

PERSONA 4 ARENA ULTIMAX (PS3) -
$10 Entry
Double Elimination
Default settings
⅔ rounds per game
⅔ games per set
3/ games for losers & winners finals
⅗ games for Grand Finals
Winner must keep character
Loser may switch

TEKKEN TAG TOURNAMENT 2 (PS3) -
$10 Entry
Double Elimination
Default settings
⅗ rounds per game
⅔ games per set
⅗ games for losers & winners finals
⅗ games for Grand Finals
Stage select is random
No customizing colors, names, or items
Winner must keep team, may change order
Loser may switch team & order

NIDHOGG (PS4) -
$5 Entry
Double Elimination
Best ⅔
5 minute time limit

MELTY BLOOD ACTRESS AGAIN CURRENT CODE (PC) -
$5 Entry
Double Elimination
Default settings
⅔ rounds per game
⅔ games per set
⅗ games for losers & winners finals
⅗ games for Grand Finals
Stage select is random
Winner must keep character
Loser may switch

CALL OF DUTY: BLACK OPS 2 (2v2 - 360) -
$5 Entry per team member
Single Elimination
Time Limit: 1.5 minutes
Rounds to win: 6
Bomb TImer: 45 seconds
Plant Time: 5 seconds
Defuse TIme: 7.5 seconds
Multi Bomb: No
Switch Side: Every round
Silent plant: Yes
MAPS
Search and Destroy - Express
Search and Destroy - Meltdown
Search and Destroy - Raid
Search and Destroy - Standoff

GEAR OF WAR 3 (2v2) -
$5 Entry per team member
Single Elimination
Best of 3
Grand Finals best of 5
Game Type: Execution
4 rounds
4 minutes
Friendly Fire on
Classic Stalemate off
Weapon Spawn after pick-up
Default start map - Checkout
Losing team of 1st round decides next map
MAPS
Bullet Marsh
Checkout
Hotel
Clocktower
Old Town

HALO: REACH (Death Match) -
$5 Entry
Single Elimination
Game Type: Slayer
Time Limit: 10 minutes
Respawn Time: 5 seconds
Lives per round: Unlimited
Number of Rounds: 1


SMASH 64 - Singles (n64) -
$5 Entry
Double Elimination
General Rules
• Game Settings: 5 Stocks, Best of 3 Games. Best of 5 Games for: Winners Semis, Winners Finals, Losers Quarters, Losers Semis, Losers Finals and Grand Finals
• Items are disabled.
• Any stage may be played on if both players agree to it.
• Accidental pausing results in a loss of the current stock and a restart of the match at the resulting stock counts. The opponent can choose to forego the restart
• Players may request that Black DK (Right-C), Dark Samus (Down-C) and Dark Falcon (Right-C) not be used if Congo Jungle is the stage. The opposing player may reset the match without penalty if they wish for a color change if neither player have taken damage.
Stage List
Neutral Stages
• Dream Land (First match is always Dream Land)
Counter-Pick Stages
• Congo Jungle
• Peach's Castle
Match Procedure
1. Players select their characters. Either player may choose to Blind Pick. In this case, each player secretly tells a third player their character before picking with the third player verifying their selections.
2. The players play the first match of the set on Dream Land.
3. The Losing player of the preceding match picks a stage for the next match from either the Neutral or Counter-Pick list. They cannot pick a stage they've already won on during this set, unless agreed.
4. The winning player of the preceding match may choose to change characters.
5. The losing player of the preceding match may choose to change characters.
6. The losing player of the preceding match may change their controller port.
7. The next match is played
8. Repeat Steps 3 through 7 for all subsequent matches until the set is complete.


SUPER SMASH BROS. MELEE - Singles ($500 Pot Bonus) --Doubles (Regular) (Gamecube)
$10 entry / $10 entry per team member
Double Elimination
Stocks: 4 stocks
Time Limit: 8:00 minutes
Melee Stagelist
Neutral (Singles)
Battlefield
Yoshi’s Story
Dream Land
Final Destination
Fountain of Dreams
Counterpick (Singles)
Pokémon Stadium
Neutral (Doubles)
Battlefield
Yoshi’s Story
Dream Land
Final Destination
Pokémon Stadium
Counterpick (Doubles)
Kongo Jungle 64
MELEE DETAILS
Stage Striking: Players eliminate stages from the Starter/Neutral stagelist until there is one stage remaining. The player or team without port priority strikes first. Then the other player/team strikes two stages. Then the player/team with port priority strikes one more stage and the remaining stage is used for the first game of the set.
Stage Bans: After each game of the set, before counterpicking, the player who won the previous game may ban one stage from the stagelist. This rule is not in effect for best-of-5 sets. All stage bans affect both players, meaning players who banned a stage may NOT counterpick that stage themselves later in the set.
Stage Clause: A player/team may not counterpick any stage they previously won on during the set.
Neutral Start: The following ports are to be used when a player/team invokes the neutral start clause. Any necessary port combinations must be enforced by the neutral start invoking player for each different stage throughout the set.

Image

SM4SH - Singles ($500 Pot Bonus) -- Doubles (Regular) (WiiU)
$10 entry / $10 entry per team member
Double Elimination
Singles: 2 stocks and 6:00 minutes
Doubles: 3 stocks and 8:00 minutes
Custom Fighters are banned
Custom Moves are banned
Custom Equips are banned
Mii Fighters are legal. Each setup will have 1-1-1-1 Mii Brawlers/Swordsmen/Gunners available for use (Using Default A Mii).
No other specials for Mii Fighters will be allowed. Players are not allowed to transfer any existing Miis to a setup.
Wii U Stagelist
Starter
Battlefield/Miiverse *
Dream Land 64
Final Destination
Smashville
Town & City
Counterpick
Castle Siege
Delfino Plaza
Duck Hunt
Halberd
Lylat Cruise
* Miiverse is treated as Battlefield during the stage ban phase. If Battlefield is banned, then Miiverse is also banned, and vice versa.
** All Omega stages are banned.
Wii U Details
Stage Striking: Players eliminate stages from the Starter/Neutral stagelist until there is one stage remaining. The player or team without port priority strikes first. Then the other player/team strikes two stages. Then the player/team with port priority strikes one more stage and the remaining stage is used for the first game of the set.
Stage Clause: A player/team may not pick any stage they previously won on during the set.
Stage Bans: During the stage ban phase, the winning player may ban two stages from the stagelist. All stage bans affect both players, meaning players who banned a stage may NOT counterpick that stage themselves later in the set.
Self-Destruct Moves: If a match ends with the successful use of a character’s self-destruct move, the results screen will determine the winner.
Team Colors: Players’ character colors must match their team’s color when possible, to avoid confusion (ex: Luigi on the green team must use the green costume).
DLC Characters: All DLC characters are legal in addition to the entire cast of characters on the select screen.
Wireless Controllers: Wireless controllers of all kinds are banned, including the Wii U Gamepad, Nintendo 3DS, and Nintendo 2DS. The only legal controller is the wired GameCube controller.
Glitches: Any glitches that freeze the game are banned, and the player who initiated the glitch is subject to forfeiture of the match.
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